Investigating Device Specific Development Strategies in Digital Comics

Craig, C. (2014). Investigating Device Specific Development Strategies in Digital Comics (BSc (Hons) Creative Computing). 2014 (Stewart, F., Flint, T.).



This project investigated device specific methods for designing and developing mobile and desktop web applications using HTML5. Recent advancements in HTML5 and other web related technologies now allow access to the hardware components that are built into modern Internet enabled devices. Access to these features introduces the possibility of tailoring and optimising web applications to deliver the optimal experience to each targeted device by utilizing the unique methods input modalities offered by the diverse range of digital devices.

A digital comic book was developed to test device specific methods of development using HTML5; the comic is a story from the Alan Moore’s Future Shocks collection. The digital comic targets both desktop and mobile platforms offering device specific methods of user interaction. This has been achieved by utilizing advanced sensors available on each respective device type, such as accelerometers and web cameras and using them to provide novel and engaging methods of user interaction.

User testing was conducted and examined the levels of engagement users had whilst interacting with the digital comic. Results concluded that the abstract and tailored methods of interaction used resulted in a highly engaging and enjoyable experience, although it did ultimately prove to distract reader attention from the story telling elements. The subsequent development and research concluded that device specific design strategies are the desired approach to deliver the optimal user experience; however using HTML5 to achieve them is still slightly limited. This is due to limitation in browser support and inconsistent implementations of the HTML5 specification across different platforms
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    Keywords: user experience