Creating a sense of place with a deliberately constrained virtual environment
Burrows, L. (2012). Creating a sense of place with a deliberately constrained virtual environment. International Journal of Cognitive Performance Support, , (), .
This study took as its starting point the premise that a high degree of realism is not a necessary condition for the creation of a ‘sense of place’ in mediated experiences such as those presented through virtual reality. A sense of place is the sense of being present somewhere in particular. We report on the usefulness of an intentionally low fidelity virtual environment which relies on the metaphor of the ‘tourist gaze’ and the power of the visitor’s imagination in ‘fill-in the gaps’ to create a sense of place. This application was a non-immersive (desktop) representation of Edinburgh using augmented images and sound. It was evaluated by 25 participants who reported experiencing a sense of place rather than a mere collection of images. We discuss the results in the light of weak and strong cognitive representation processes and indicate potential applications of the approach.
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