Publications (Michael Smyth)

2017

Smyth, M., Helgason, I. (2017). Making and unfinishedness: designing toolkits for negotiation. In: (Ed.) EAD12|2017 DESIGN FOR NEXT, , () ( ed.). (pp. ). Rome, Italy: . European Academy of Design EAD.

Stals, S., Mival, O., Smyth, M. (2017). Exploring People’s Emotional Bond with Places in the City: A Pilot Study. In: (Ed.) Proceedings DIS (Designing Interactive Systems) 2017; Edinburgh, UK, , () ( ed.). (pp. ). : . .

2015

Andriotis, P., Apostol, I., Gaved, M., Smyth, M., Unteidig, A. (2015). DIY networking as a facilitator for interdisciplinary research on the hybrid city. In: Theona, I., Charitos, D. (Eds.) Hybrid Cities - Data to the People, , () ( ed.). (pp. ). : . .

Helgason, I., Smyth, M., Rosenbak, S., Mitrovic, I. (2015). Discourse, Speculation And Disciplinarity: Designing Urban Futures. In: (Ed.) Nordes 2015, Design Ecologies, Challenging anthropocentrism in the design of sustainable futures, , () ( ed.). (pp. ). Stockholm, Sweden: . Nordic Design Research.

Smyth, M., Helgason, I., Mitrovic, I. (2015). City | Data | Future: Envisioning Interactions in Hybrid Urban Space. In: (Ed.) ACM Creativity and Cognition 2015, , () ( ed.). (pp. ). Glasgow, UK: . ACM Digital Library.

Smyth, M., Helgason, I. (2015). Life at the Local Scale: An alternative perspective on the urban. In: (Ed.) Hybrid Cities - Data to the People, , () ( ed.). (pp. ). Athens, Greece: . .

Trigueiros, P., Smyth, M., Helgason, I., Gallacher, S. (2015). Making Places: Visualization, Interaction and Experience in Urban Space (edited focus section). IxD&A, Interaction Design and Architecture.

Zaffiro, G., Melissa, B., Brynskov, M., Smyth, M. (2015). DESIGNING DIGITAL URBAN INTERACTIONS INDUSTRY LANDSCAPE AND MARKET ANALYSIS. In: (Ed.) 13th International Conference on e-Society 2015, , () ( ed.). (pp. ). : . .

2014

Mitrovic, I., Smyth, M., Helgason, I. (2014). city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition ( ed.). : . www.urbanixd.eu.

Stals, S., Smyth, M., IJsselsteijn, W. (2014). Walking & Talking: Probing the Urban Lived Experience. In: (Ed.) Proc of NordiCHI, , () ( ed.). (pp. 737-746). : . ACM Press.

2013

Helgason, I., Jensen, L., Rosenbak, S., Skrinjar, L., Smyth, M., Streinzer, A., Surawska, O., Wouters, N. (2013). From Urban Space to Future Place. UrbanIxD .

Smyth, M., Helgason, I., Brynskov, M., Mitrovic, I., Zaffiro, G. (2013). UrbanIxD: designing human interactions in the networked city. In: (Ed.) In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), , () ( ed.). (pp. 2533-2536). New York, NY, USA: . ACM Association for Computing Machinery.

Smyth, M., Helgason, I. (2013). Tangible possibilities—envisioning interactions in public space. Digital Creativity, 24, (1), 75-87.

Smyth, M. (2013). Critical Design: A mirror of the human condition in the smart city. In: Hemment, D., Townsend, A. (Eds.) Smart Citizens, , () ( ed.). (pp. ). : . FutureEverything Publications.

2012

Helgason, I., Smyth, M., Speed, C. (2012). Aspects of Lifelikeness: A Framework for Optional Interactions with Public Installations. Designing Interactive Systems DIS 2012, Newcastle, UK.

Tsiros, A., Leplatre, G., Smyth, M. (2012). Sketching Concatenative Synthesis: Audiovisual Isomorphism In Reduced Modes. In: (Ed.) 9th Sound and Music Computing Conference Proceedings, , () ( ed.). (pp. ). Copenhagen, Denmark: . .

2011

Smyth, M., Speed, C., Brynskov, M. (2011). Critical Design :: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design?. In: Campos, P., Graham, N., Jorge, J., Nunes, N., Palanque, P., Winckler, M. (Eds.) Human-Computer Interaction – INTERACT 2011, , () (13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011 ed.). (pp. 685-686). : . Springer.

Smyth, M., Helgason, I. (2011). Imagining urban interactions: strategies for exploring future design landscapes. In: (Ed.) Proceedings of British HCI, , () ( ed.). (pp. 41-45). : . .

Smyth, M., Helgason, I., Mitrovic, I., Zaffiro, G. (2011). The City in Cinema: How Popular Culture can Influence Research Agendas. In: (Ed.) Fet 11 essence, , () ( ed.). (pp. ). Budapest: . .

2010

Hand, C., Mitrovi, I., Smyth, M. (2010). Finding Common Ground: Interdisciplinary Workshops for Interaction Design Education. Proc of Cumulus, Genk, Belgium, , (), .

Rodgers, P., Smyth, M. (Eds.) (2010). Digital Blur :: Creative Practice at the Boundaries of Architecture, Design and Art, , () ( ed.). : . Libri Publishing.

Smyth, M. (2010). Dialogues in Interaction Design: complexity, hybridity and the relationship between research and practice. Digital Creativity, 21, (4), 233 - 237.

Smyth, M., Helgason, I. (2010). Informing the Design of the Future Urban Landscape. Proceedings of Designing Interactive Systems, Aarhus, Denmark, 2010, (), 438-440.

2009

Benyon, D., Smyth, M., Helgason, I. (Eds.) (2009). Presence for Everyone - A short guide to presence research, , () ( ed.). : . .

Dykes, T., Rodgers, P., Smyth, M. (2009). Towards a new disciplinary framework for contemporary creative design practice. CoDesign, 5, (2), 99-116.

Dykes, T., Rodgers, P., Smyth, M. (2009). Towards a New Disciplinary Framework for contemporary Design Practice. Proceedings of the 11th International Conference on Engineering and Product Design Education EPDE09, , (), 199-204.

Smyth, M., Helgason, I. (2009). Fragments of Place :: Revealing Sense of Place through Shared Phone Images. In: (Ed.) Proceedings of ISEA 09, , () ( ed.). (pp. ). Belfast, UK: . .

Smyth, M., Helgason, I. (2009, ). The secret life of digital images revealed. PerAda Magazine, .

2008

Rodgers, P., Rogers, J., Anusas, M., Milton, A., Pengelly, J., Whittet, C., Marshall, J., Titley, W., Colvin, A., Smyth, M., Charles, C., Kasprzak, M. (2008). Product Scotland: Bringing Designers, Anthropologists, Artists and Engineers Together. In: (Ed.) Proceedings of Engineering and Product Design Conference, , () ( ed.). (pp. ). Barcelona: . .

Smyth, M., Helgason, I., Benyon, D. (2008). Fragments of Place. In: Bryan-Kinns, N., Lloyd, T., Sheridan, J. (Eds.) Proceedings of (re)Actor3, the Third International Conference on Digital Live Art, , () ( ed.). (pp. 35-36). : . .

2007

Kettley, S., Smyth, M. (2007). Ensemble: Embodied experiences in a sound and jewellery installation. In: Golightly, D., Rose, T., Light, B. L. William Wong & A. (Eds.) Proc Create07 Creative Inventions, Innovations and Everyday Designs in HCI, , () ( ed.). (pp. ). : . .

Smyth, M. (2007). Designing for Embodied Interaction: experiencing artefacts with and through the body. In: Sutton, D., Brind, S., McKenzie, R. (Eds.) The State of the Real, , () ( ed.). (pp. 140-150). : . IB Tauris & Co Ltd.

2006

Benyon, D., Smyth, M., O’Neill, S., McCall, R., Carroll, F. (2006). The Place Probe: Exploring a Sense of Place in Real and Virtual Environments. Journal of Presence: Teleoperators and Virtual Environments, 15, (6), 668-687.

Kettley, S., Smyth, M. (2006). Plotting Affect and Premises for Use in Aesthetic Interaction Design: Towards evaluation of the everyday. In: (Ed.) Proc HCI06, People and Computers XX – Engage, , () ( ed.). (pp. 17-22). : . Springer-Verlag.

2005

Joel, S., Smyth, M., Rodgers, P. (2005). An ethnographical orientated study of designers in a collaborative design project. In: (Ed.) International Workshop in Understanding Designers 05, , () ( ed.). (pp. ). University of Provence, Aix-en-Provence, France: . .

Joel, S., Smyth, M., Rodgers, P. (2005). An Ethnomethodological Approach to the Early Stages of Product Design Practice. In: Rodgers, P., Hepburn, L. Brodhurst & D. (Eds.) Proc 3rd Engineering & Product Design Education - Crossing Design Boundaries, , () ( ed.). (pp. ). : . Taylor & Francis, London.

McCall, R., O'Neill, S., Carroll, F., Benyon, D., Smyth, M. (2005). Responsive Environments, Place and Presence. PsychNology Journal, 3, (1), .

Smyth, M. (2005). Articulating the Sense of Place Experienced by Visitors to the Jencks Landform. In: Turner, P., Davenport, E. (Eds.) Spaces, Spatiality and Technology, , () ( ed.). (pp. 249-260). : . Springer-Verlag.

2004

Carroll, F., Smyth, M., Dryden, L. (2004). Visual-Narrative and Virtual Reality. In: (Ed.) Book of Selected Readings: The International Association of Visual Literacy. IVLA 2004, , () ( ed.). (pp. ). Johannesburg, South Africa.: . .

Kettley, S., Smyth, M. (2004). The Materiality of Wearable Computers - Craft & Authentic User Experience. In: (Ed.) Pixelraiders2, , () ( ed.). (pp. ). http://www.pixelraiders.org: . .

Kettley, S., Smyth, M. (2004). The Materiality of Wearable Computers - Craft & Authentic User Experience. The Design Journal, 7, (2), 32-41.

McCall, R., O'Neill, S., Smyth, M., Benyon, D., Carroll, F. (2004). A Method for Designing Virtual Places. In: (Ed.) Presence 2004, , () ( ed.). (pp. ). Valencia, Spain (poster and paper in proceedings): . .

O'Neill, S., McCall, R., Smyth, M., Benyon, D. (2004). Probing the Sense of Place. In: (Ed.) Presence 2004, , () ( ed.). (pp. ). Valencia, Spain: . .

Smyth, M., Varey, A. (2004). Experiental Design: Connecting Design to HCI. In: (Ed.) CHI Workshop - Exploring the Relationship between Design and HCI, , () ( ed.). (pp. ). Vienna: . ACM Press.

Smyth, M., Raijmakers, B., Munro, A. (2004). Who Am I and Where Am I? - Switching and Stitching in the Digital Age. In: (Ed.) Proc of Int Design Conf, , () ( ed.). (pp. ). Dubrovnik, Croatia: . .

2003

Smyth, M. (2003). Articulating the Sense of Place: The Jencks Landform. In: (Ed.) Proceedings of Space, Spatiality and Technology, , () ( ed.). (pp. 62-66). Napier University: . .

Smyth, M. (2003, ). Designing for Embodied Interaction: Experiencing Artefacts With and Through the Body. Paper presented at The State of the Real, Glasgow School of Art, Scotland.

Turner, P., Turner, S., Carroll, F., Benyon, D., McCall, R., Smyth, M. (2003). Place and Placelessness in Virtual Environments. In: (Ed.) Proc. 6th Annual International Workshop on Presence, , () ( ed.). (pp. ). Aalborg: . .

Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., Smyth, M. (2003, ). Re-creating the Botanics: towards a sense of place in virtual environments. Paper presented at 3rd UK Conference of the Environmental Psychology Network, Robert Gordon University, Aberdeen, Scotland.

2002

Arnspang, J., Benyon, D., Fahle, M., Granum, E., Madsen, C., Pajdla, T., Peleg, S., Smyth, M., Turner, P., Turner, S., Weinshall, D. (2002). An Investigation Into Virtual Representations Of Real Places. In: (Ed.) Proc. Fifth Annual International Workshop on Presence, , () ( ed.). (pp. 66-78). Porto: . .

Smyth, M. (2002). Haunting Space - The Role of the Body in Design Interaction. In: Marjanovic, D. (Ed.) Design 2002, 2, () (2 ed.). (pp. 923-928). : . .

2000

Alty, J.L., Knott, R.P., Anderson, B., Smyth, M. (2000). A Framework for Engineering Metaphor at the User Interface. Interacting with Computers, 13, (), 301-322.

Smyth, M. (2000). Co-operation, Design and the Self. In: (Ed.) Adjunct Proceedings - CoDesigning 2000, , () ( ed.). (pp. 149-153). Coventry, UK: . .

Smyth, M. (2000). Design Tools as Agents of Disclosure. Knowledge Based Systems, 13, (1), 27-35.

Smyth, M. (2000). Supporting Decision Making in Design using Shape Grammars. In: (Ed.) Proceedings of DMUCE 00, Second International Conference on Decision Making in Urban and Civil Engineering, , () ( ed.). (pp. 1171-1182). Lyon, France: . .

Smyth, M., Edmonds, E.A. (2000). Supporting Design through Strategic use of Shape Grammars. Knowledge Based Systems, 13, (6), 385-393.

Smyth, M. (2000). TOUCH: Creating interactional artefacts in a physical world. Interfaces, , (43), 17.

1999

Edmonds, E.A., Smyth, M. (1999). The Strategic Use of Shape Grammars in the Creation of Spatial Arrangements, Keynote paper. In: (Ed.) The 2nd International Workshop on Strategic Knowledge and Concept Formation, , () ( ed.). (pp. ). Iwate, Japan: . .

Smyth, M. (1999). Space, Place and Interface. In: (Ed.) Arcadia Workshop, , () ( ed.). (pp. ). Stiges, Spain: . .

Smyth, M. (1999). The Activity of Design as Revealed by Tool Usage. Journal of Design Sciences and Technology, 7, (1), 11-22.

1998

Griffiths, T., McKirdy, J., Paton, N.W., Kennedy, J., Cooper, R., Barclay, P., Goble, C., Gray, P., Smyth, M., West, A., Dinn, A. (1998). An Open Model-Based Interface Development System: The Teallach Approach. In: (Ed.) Proceedings of DSV-IS '98: 5th International Eurographics Workshop on Design, Specification and Verification of Interactive Systems, , () ( ed.). (pp. ). Cosener's House, Abingdon, UK: . .

Smyth, M. (1998). The Activity of Design as Revealed by Tool Usage. In: Branki, C., Zreik, K. (Eds.) Proceedings of EUROPIA 98: Cyberdesign -, , () ( ed.). (pp. 209-219). : . Europia Productions.

Smyth, M. (1998). The tools designers use: what do they reveal about design thinking?. In: Smith, J. S., Norman, E. W L. (Eds.) Proceedings of IDATER '98, International Conference on Design and Technology Educational Research and Curriculum Development, , () ( ed.). (pp. 146-153). Loughborough University, UK: . .

1996

Lowe, H., Cumming, A., Smyth, M., Varey, A. (1996). Lessons from experience: making theorm provers more co-operative. In: (Ed.) Proceedings of the Second Workshop on User Interfacesfor Theorm Provers, , () ( ed.). (pp. ). York, UK: . .

1995

Scrivener, S.A.R., Harris, D., Clarke, S., Rockoff, T., Smyth, M. (1995). Designing at a Distance via Real-Time Designer-to-Designer Interaction. In: Greenberg, S., Hayne, S., Rada, R. (Eds.) Groupware for Real-Time Drawing - A Designers Guide, , () ( ed.). (pp. 5-23). : . McGraw Hill.

Smyth, M. (1995). Human computer co-operative systems - Empowering users through partnership. In: (Ed.) Proceedings of the International Workshop on the Design of Cooperative Systems, , () ( ed.). (pp. 37-55). Antibes-Juan-les-Pins: . .

Smyth, M., Anderson, B., Alty, J.L. (1995). Metaphor Reflections and a Tool for Thought. In: Kirby, M.A.R, Dix, A. J., Finlay, J. E. (Eds.) People and Computers X, Proceedings of HCI'95, , () ( ed.). (pp. 137-150). Huddersfield: . .

Smyth, M., Anderson, B., Knott, R.P., Alty, J.L. (1995). Reflections on the Design of Interface Metaphors. In: Nordby, K., Helmersen, P.H., Gilmore, D.J., Arnesen, S.A. (Eds.) Proceedings of Interact'95, , () ( ed.). (pp. 339-345). : . Chapman and Hall.

1994

Anderson, B., Smyth, M., Knott, R.P., Bergan, M., Bergan, J., Alty, J.L. (1994). Minimising Conceptual Baggage: Making Choices about Metaphor. In: Cocton, G., Draper, S.W., Weir, G.R.S. (Eds.) People and Computers IX, Proceedings of HCI'94, , () ( ed.). (pp. 179-194). Glasgow: . .

Smyth, M., Knott, R.P. (1994). The Role of Metaphor at the Human Computer Interface. In: (Ed.) Proceedings of OZCHI94 - Harmony through working together, , () ( ed.). (pp. 287-291). Melbourne, Australia: . .

Smyth, M. (1994). Toward a Co-operative Software Agent. In: Connolly, J., Edmonds, E. (Eds.) CSCW and Artificial Intelligence, , () ( ed.). (pp. 1-11). London: . Springer-Verlag.

1993

Clarke, A.A., Smyth, M. (1993). A Co-operative Computer based on the Principles of Human Co-operation. International Journal of Man-Machine Studies, 38, (1), 3-22.

Scrivener, S.A.R., Harris, D., Clarke, S., Rockoff, T., Smyth, M. (1993). Designing at a Distance via Real-Time Designer-to-Designer Interaction. Design Studies, 14, (3), 261-282.

Scrivener, S.A.R., Clarke, S., Clarke, A.A., Connolly, J.H., Garner, S.W., Palmen, H., Smyth, M., Schappo, A. (1993). Real-Time Communication between Dispersed Work Groups vis Speech and Drawing. Wirtschaftsinformatik, 32, (), 149-156.

Smyth, M., Knott, R.P. (1993). Metaphors in HCI. In: (Ed.) Proceedings of VAMMS'93, Visual Aspects of Man-Machine Systems, , () ( ed.). (pp. ). Prague, Czech Republic: . .

1992

Scrivener, S.A.R., Clarke, S., Smyth, M., Harris, D., Rockoff, T. (1992). Designing at a Distance: Experiments in Remote-Synchronous Design. In: (Ed.) Proceedings of OZCHI92- Interface technology: advancing human-computer communication, Computer-Human Interaction Special Interest Group, , () ( ed.). (pp. 44-53). Queensland, Australia: . .

1991

Garner, S.W., Scrivener, S.A.R., Clarke, A.A., Clarke, S., Connolly, J.H., Palmen, H., Schappo, A., Smyth, M. (1991). The use of design activity for research into Computer Supported Co-operative Work (CSCW). In: (Ed.) DATER'91 Conference, , () ( ed.). (pp. 84-96). Loughborough University: . .

1990

Smyth, M., Clarke, A.A. (1990). Human-human co-operation and the design of co-operative machines. ICL Technical Journal, 7, (1), 110-126.

1988

Smyth, M. (1988). Articulating the Designers Mental Codes. LUTCHI Internal Report HCC/L/24, (), ..

1987

Smyth, M. (1987). Toward a Co-operative Design System. LUTCHI Internal Report HCC/L/20, (), ..