Publications (Augusto Esteves)

2016

Velloso, E., Wirth, M., Weichel, C., Esteves, A., Gellersen, H. (2016). AmbiGaze: Direct Control of Ambient Devices by Gaze. In: (Ed.) Proceedings of the 2016 ACM Conference on Designing Interactive Systems, , () ( ed.). (pp. 812-817). : . ACM New York, NY, USA.

2015

Dionisio, M., Gujaran, A., Pinto, M., Esteves, A. (2015). Fall of Humans: Interactive Tabletop Games and Transmedia Storytelling. In: (Ed.) Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, , () ( ed.). (pp. 401-404). : . ACM New York, NY, USA.

Esteves, A., Velloso, E., Bulling, A., Gellersen, H. (2015). Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements. In: (Ed.) Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, , () ( ed.). (pp. 457-466). : . ACM, New York, NY, USA.

Esteves, A., Bakker, S., Antle, A., May, A., Warren, J., Oakley, I. (2015). The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks. In: (Ed.) Proceedings of the 9th International Conference on Tangible, Embedded and Embodied Interaction, , () ( ed.). (pp. 13-20). : . ACM, New York, NY, USA.

Oakley, I., Lee, D., Islam, MD. Rasel, Esteves, A. (2015). Beats: Tapping Gestures for Smart Watches. In: (Ed.) Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, , () ( ed.). (pp. 1237-1246). : . ACM, New York, NY, USA.

Oakley, I., Lee, D., Islam, MD. Rasel, Esteves, A. (2015). Method for Providing User Interface According to Beats Touch Based on Mobile Terminal. 10-2015-0021114, : , Korean Intellectual Property Office.

2013

Esteves, A., Scott, M., Oakley, I. (2013). Designing to Support Offline Activities on Interactive Surfaces. In: (Ed.) Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, , () ( ed.). (pp. 147-154). : . ACM, New York, NY, USA.

Esteves, A., Quintal, F., Oakley, I. (2013). jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians?. In: Oakley, I., Brewster, S. (Eds.) Haptic and Audio Interaction Design, 7989, () ( ed.). (pp. 99-108). : . Springer Berlin Heidelberg.

Esteves, A., Hoven, E., Oakley, I. (2013). Physical Games or Digital Games? Comparing Support for Mental Projection in Tangible and Virtual Representations of a Problem Solving Task. In: (Ed.) Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, , () ( ed.). (pp. 167-174). : . ACM, New York, NY, USA.

2012

Esteves, A. (2012). Designing tangible interaction for embodied facilitation. In: (Ed.) Proceedings of the 6th International Conference on Tangible, Embedded and Embodied Interaction, , () ( ed.). (pp. 395-396). : . ACM, New York, NY, USA.

2010

Esteves, A., Oakley, I. (2010). Mementos: A Tangible Interface Supporting Travel. In: (Ed.) Proceedings of the 6th Nordic Conference on Human-Computer interaction, , () ( ed.). (pp. 643-646). : . ACM, New York, NY, USA.