Complex pleasures: interactions in new-media art as a resource for the design of the user experience

PhD (part-time): 2008 - 2017

This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artworks. The purpose of this research is to inform the design of interactive systems sited in public, shared and social spaces. It will concentrate on systems that are not primarily task based, but are essentially aesthetic, playful and exploratory in nature; systems that attract people, initially to be motivated enough to engage with them, and then deliver experiences that are satisfying or optimal in themselves.
[Read More]


Ingi Helgason
+44 131 455 2750
Jessie Kennedy
Panel Chair
+44 131 455 2772
Michael Smyth
Director of Studies
+44 131 455 2733

Related publications

Helgason, I., Smyth, M., Speed, C. (2012). Aspects of Lifelikeness: A Framework for Optional Interactions with Public Installations. Designing Interactive Systems DIS 2012, Newcastle, UK.

Helgason, I. (2012). Beat Haiku: Interactive Poetry Application. In: (Ed.) NordiCHI’12 Making sense through design, , () ( ed.). (pp. ). ACM 978-1-4503-1482-4/12/10: . ACM Digital Library.

Helgason, I. (2011, September + October ). Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne . ACM Interactions Magazine, 8.

Helgason, I., Bradley, J., Egan, C., Paechter, B., Hart, E. (2011). This Pervasive Day: Creative Interactive Methods for Encouraging Public Engagement with FET Research . In: (Ed.) Fet 11 essence, , () ( ed.). (pp. ). : . Elsevier.

Helgason, I., Bradley, J., Egan, C. (2011, March). This Pervasive Day: Design and Development Case Study. Paper presented at i-Docs, A Symposium on Interactive Documentary, Watershed Media Centre / Bristol, UK.

Smyth, M., Helgason, I. (2011). Imagining urban interactions: strategies for exploring future design landscapes. In: (Ed.) Proceedings of British HCI, , () ( ed.). (pp. 41-45). : . .

Smyth, M., Helgason, I., Mitrovic, I., Zaffiro, G. (2011). The City in Cinema: How Popular Culture can Influence Research Agendas. In: (Ed.) Fet 11 essence, , () ( ed.). (pp. ). Budapest: . .

Helgason, I. (2010, ). Interaction design: learning from new-media art. Paper presented at Irish Human Computer Interaction (HCI) Conference, Dublin.

Smyth, M., Helgason, I. (2010). Informing the Design of the Future Urban Landscape. Proceedings of Designing Interactive Systems, Aarhus, Denmark, 2010, (), 438-440.

Benyon, D., Smyth, M., Helgason, I. (Eds.) (2009). Presence for Everyone - A short guide to presence research, , () ( ed.). : . .

Smyth, M., Helgason, I. (2009). Fragments of Place :: Revealing Sense of Place through Shared Phone Images. In: (Ed.) Proceedings of ISEA 09, , () ( ed.). (pp. ). Belfast, UK: . .

Smyth, M., Helgason, I. (2009, ). The secret life of digital images revealed. PerAda Magazine, .

Smyth, M., Helgason, I., Benyon, D. (2008). Fragments of Place. In: Bryan-Kinns, N., Lloyd, T., Sheridan, J. (Eds.) Proceedings of (re)Actor3, the Third International Conference on Digital Live Art, , () ( ed.). (pp. 35-36). : . .