Michael Smyth is a Reader in the Centre for Interaction Design,
Edinburgh Napier University, UK. He has worked in the fields of Human
Computer Interaction and Interaction Design since 1987 and during that
period has published over 50 academic papers in refereed journals, books
and conferences. In addition he has had interactive installations
exhibited at both UK and international conferences and arts & design
festivals. He is co-editor of the book entitled Digital Blur: creative
practice at the boundaries of architecture, design and art, Libri
Expressive interaction describes the range of new forms of human-computer interaction that are made available through technologies based on speech, touch and gesture. The opportunities presented by these developments promise to be far-reaching, enabling new forms of interaction with information...
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The UrbanIxD Cordination Action project will define and consolidate a coherent research community working in the domain of technologically augmented, data-rich urban environments; with particular focus on the human activities, experiences and behaviours
PhD Project Involvement
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Participation space studies. How do interpretations of online and offline spaces influence (e)participation in community and civic life?. How can people, from diverse backgrounds, increase meaningful participation online? What perspectives influence people's online activities in this context and how is this changing?
Social forecast of the future of the internet.
Learning to cope with digital technology. Technology surrounds people; it functions as their best friend and the worst enemy. From a trip to the local supermarket, to almost every aspect of people’s professional and social lives technology...
Complex Pleasures: Interactions in new-media art as a resource for the design of the user experience. This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artworks. The purpose of this research is to inform the design of...
Tracking, Analysis and Measurement of Pedestrian Trajectories. The realistic simulation of pedestrian movement is a challenging problem, a large number of individual pedestrians may be included in the simulation. Rapid decisions must be made about the trajectory...
An approach to dynamic and elastic cloud service specification, recommendation and provision. Along with the rapid development of expansion of the cloud computing market, not only the number of cloud applications continues growing, the complexity of their relationships also increases.
Towards optimal probabilistic routing for next generation ad hoc networks. Mobile ad-hoc networking (MANET) technology has been a major avenue for many wireless and mobile networked based applications in different fields including, but not limited to, industry, military,...
Morpheme a 2D sketching interface for the control of concatenative synthesis. An investigation in the similarities between qualities of auditory and visual precepts.. The aim of this study is to explore graphical interfaces for comprehension, organization, and transformation of sound through direct manipulation of visual representations.
Using a mathematical graph framework for visualization of inheritance patterns in plant pedigrees.
Zaffiro, G. (2013). UrbanIxD: designing human interactions in the networked city. In: (Ed.) In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), , () ( ed.). (pp. 2533-2536). New York, NY, USA: . ACM Association for Computing Machinery.
Helgason, I. (2013). Tangible possibilities—envisioning interactions in public space. Digital Creativity, , (), .
Speed, C. (2012). Aspects of Lifelikeness: A Framework for Optional Interactions with Public Installations. Designing Interactive Systems DIS 2012, Newcastle, UK.
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