Professor Kenny Mitchell is a Disney Imagineer and head of research for The Walt Disney Company Ltd.
He has 19 years of experience delivering research results into commercial video games, including technology for Spielberg's BAFTA winning Boom Blox, the $1Bn Harry Potter and Disney Infinity video games (infinity.disney.com). He is developing technologies to blend the real and digital worlds for augmented reality, including installations, such as Project Skye, Star Wars selfies and interactive visual media production technologies.
He focuses on applications for real-time game technology which combines augmented reality technologies and 3D with internet of things capabilities, including a package of Reality Mixer techniques covering seamless integration of audio, visual and physical digital content with the real-world.
He serves on the business mentor panel and board of Edinburgh University School of Design Informatics, as chair for ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, and Conference on Visual Media Production, on the EPSRC strategic advisory network including the UK Digital Economy Impact Review, an advisor on Objects Sandbox, OAK and the Digital Media Industry Leadership Group.
Bitterli, B., Rousselle, F., Moon, B., Iglesias-Guitian, Jose A., Adler, D., Mitchell, K., Jarosz, W., Novak, J. (2016). Nonlinearly Weighted First-Order Regression for Denoising Monte Carlo Renderings. Computer Graphics Forum - Proceedings of Eurographics Symposium on Rendering, 35, (4), 1-11.
Moon, B., Iglesias-Guitian, Jose A., Yoon, S., Mitchell, K. (2015). Adaptive Rendering with Linear Predictions. ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH 2015, 34, (4), 121-132.
Miller, M., Cumming, A., Chalmers, K., Kenwright, B., Mitchell, K. (2014). Poxels: polygonal voxel environment rendering. In: (Ed.) Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, , () ( ed.). (pp. 235-236). New York, NY, USA: . ACM.See all publications