IIDI-SoC Tech-Talk: Building Real-Time Interactive Simulations with Unity3D
24/10/2012 F29, 2pm-3pm
All staff and students welcome
Building Real-Time Interactive Simulations with Unity3D
Chris Mann, Interface3/Tyger Face Games
Chris Mann graduated from the School of Computing Games Engineering programme in 2012 and now is employed by Chris Mann, Interface3/Tyger Face Games.
Aimed at a broad audience from those interested in Interaction and Media Design to Artificial Intelligence, Chris will describe how Unity 3D, Unity a feature rich, fully integrated development engine for the creation of interactive 3D content can be used to develop a range of simulations, appealing to both the hobbyist and academic communities.
Unity 3D provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making simulations of any kind.
The talk will cover an example arithmetic learning game, a discussion of the interaction and simulation mechanics in the Unity 3D editor, and various subsystems of Unity.
Director of CEC
+44 131 455 2783