user experience ()


KTP - Payfont
To create the ability in Payfont to research and deliver, using Universal Design principles and processes based on BS8878, the optimal secure user experience (UX) in secure transactions
Youth School: Donor and Beneficiary Interactions "Funding Lab"
The project will carry out a User Experience Review and Wireframe Prototype Development
This project will use PACT Analysis to evaluate the User Experience (UX) requirements throughout Trucomment's value chain, and identify and prioritise technical enhancements. We aim to apply emerging social media business models, UX trends for online journalism, and related issues in internet...
This IIDI project, led by Alistair Lawson, relates to Digital Connextions' educational e-portfolio platform, and academic resources that will connect, inspire, educate and entertain young people, families and local communities Regionally, Nationally and eventually Internationally.
CEC Libraries
Edinburgh Napier University's Centre for Interaction Design are working with Edinburgh Central Library to provide a new digital information guide for its visitors. The guide is an intuitive, large screen, multi-touch based interface to the extensive services, events and collections the library...
Mobile Application Development in relation to socio linguistic analysis
IIDI is working with ChatCloud supported by the BIE Innovation Voucher scheme.
City of Literature
The aim of this project is to develop a iPhone app and digital strategy for UNESCO Edinburgh City of Literature. The app will provide a guided set of literary trails through Edinburgh based on people such as Robert Louis Stevenson showing the places that he wrote about.
Research Activities I/Net
Information Management and Presentation for Research Activity and Related Data. A linked intranet and internet solution for the managing and presentation of data concerning the research related activties of university researchers.
The company aims to provide a combined sourcing, ordering and logistics service to business consumers of foodstuffs. However, the navigation and selection of available products, the administrative overhead of order placement and the arrangement of pickups and deliveries can be labour-intensive and...
This IIDI project, led by Alistair Lawson, relates to Flummix's use of magic as the vehicle to pioneer new learning experiences that are in line with the curriculum for excellence, relevant, have real purpose, and address the skills required for the 21st century.
Fast-Answers Web Portal Development and Evaluation
This IIDI project, led by Alistair Lawson, relates the Development and Evaluation of an initial Web Portal for sales and support of Fast-Answers road junction design and optimisation software. IIDI are bringing to this project knowledge and skills relating to requirements analysis, user experience...
Exploring the use of mobile based Augmented Reality (AR) for deployment in real world situations.
IIDI is working by Freak Marketing supported by the BIE Innovation Fund.
QR technology and visitor experience
IIDI has been successful in obtaining funding for a new collaborative project with 21Nine Advertising & Design Ltd supported by the SFC Innovation Voucher Scheme.


Oli Mival
Principal Research Fellow
+44 131 455 2761


Benyon, D., Mival, O. (2015). Blended Spaces for Collaboration. Journal of Computer Supported Cooperative Work, , (), .

Benyon, D. (2014). Spaces of Interaction, Places for Experience ( ed.). : . Morgan and Claypool.

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Chinenyeze, S. (2014). OPENsenima - Open Source Energy Interceptors for Mobile Apps (Guest Technical Presentation). In: (Ed.) Presentations in 2nd GreenCode Lab Euro Conference, , () ( ed.). (pp. ). Paris, France: . .

Lawson, A., Attridge, A., Lapok, P. (2014, September). Guiding learners to near native fluency in English through an adaptive programme of activities which includes phoneme and prosody analysis. Paper presented at Eurocall 2014, University of Groningen.

Benyon, D. (2013). Designing interactive Systems: A Comprehensive Guide to HCI, UX and interaction design (3rd ed.). London: . Pearson Education.

McEwan, T., McConnell, A. (2013). Young People’s Perceptions of Computing Careers. In: (Ed.) Proceedings of the 43rd annual Frontiers in Education Conference, , () ( ed.). (pp. 1597-1603). Piscataway, NJ, USA: . IEEE.

McEwan, T. (2012, June). Digital Markets and UX: Case Studies in SFIA in Higher Education. Paper presented at Using SFIA in education and workplace learning, Open University, Milton Keynes, UK.

Turner, P., Turner, S., Flint, T. (2012). Enlightened Trial and Error. Interaction Design and Architecture(s) Journal - IxD&A, , (15), 64-83.

Flint, T., Turner, P. (2011, May). The Role of Appropriation in the Design of Engaging Artefacts . Paper presented at Re-Thinking Technology in Museums 2011, University of Limerick, Ireland.

Smyth, M., Helgason, I., Mitrovic, I., Zaffiro, G. (2011). The City in Cinema: How Popular Culture can Influence Research Agendas. In: (Ed.) Fet 11 essence, , () ( ed.). (pp. ). Budapest: . .

Turner, P., Turner, S. (2011). Grandfather's iPod. In: (Ed.) Proceedings of ECCE 2011, , () ( ed.). (pp. ). : . .

Turner, S., Turner, P. (2010, February). User Experience at Edinburgh Napier University. Paper presented at BCS workshop on user experience competencies, London.

Kettley, S., Smyth, M. (2004). The Materiality of Wearable Computers - Craft & Authentic User Experience. In: (Ed.) Pixelraiders2, , () ( ed.). (pp. ). . .

Kettley, S., Smyth, M. (2004). The Materiality of Wearable Computers - Craft & Authentic User Experience. The Design Journal, 7, (2), 32-41.

Turner, P., Turner, S. (2004). Care and Involvement: A Classification of User Experience. In: Turner, P., Davenport, E., Turner, S. (Eds.) Second Workshop on Space, Spatiality and Technologies, , () ( ed.). (pp. ). Edinburgh: . .