interaction design ()

Areas of Expertise

Interaction Design is concerned with the design of interactive objects and spaces and with the delivery of high quality user experiences (UX). For example, expressive interaction describes the range of new forms of human-computer interaction that are made available through technologies based on...


Weather Prediction - Motogoloco
Development of a proof-of-concept prototype for the visualisation of multi-dimensional data affecting motorcycle journeys. The primary problem was to overlay weather forecast data onto a map interface and to synchronise the display with the journey itself.
Youth School: Donor and Beneficiary Interactions "Funding Lab"
The project will carry out a User Experience Review and Wireframe Prototype Development
This project seeks to develop a digital magazine concept as a means of differentiation and to satisfy the perceived demand for customised additional content such as event reviews, images, video and news items on performers, venues and genres.
Innovation and Integrated Learning Environment for Engaging and Ever-changing Educational Content
This project builds on the success of an Innovation Voucher which showcased the integration of fun and challenging on-line Physics material using a wide range of stimulating, ever changing challenges.
Jupiter Artland Digital Experience Design
The aim of this project is to develop a location-based visitor experience that augments the physical experience of Jupiter Artland delivered through an iPhone app.
Context The nature of sport drives people to improve, develop and better their own performances. To do this effectively means hiring a coach but often there are costs and/or geographical issues in finding and using a suitable, experienced person.
CEC Libraries
Edinburgh Napier University's Centre for Interaction Design are working with Edinburgh Central Library to provide a new digital information guide for its visitors. The guide is an intuitive, large screen, multi-touch based interface to the extensive services, events and collections the library...
Mobile Application Development in relation to socio linguistic analysis
IIDI is working with ChatCloud supported by the BIE Innovation Voucher scheme.
IIDI & Jupiter Artland Foundation
IIDI has been successful in obtaining funding for a new collaborative project with Jupiter Artland Foundation
The substantial opportunities presented to the IT industry by the ageing population of the developed world have been identified by the Foresight Programme. Older people currently control over 80% of the wealth of the county, and many have a substantial disposable income.
Future Energy
Future energy management for buildings.
Webhelp UK Innovation Lab
Webhelp commissioned the Future Interactions group to help them design and develop their new Innovation Lab and collaborative practices at their Derby headquarters. The work is being led by Dr Oli Mival from the Centre for Interaction Design.
The UrbanIxD Cordination Action project will define and consolidate a coherent research community working in the domain of technologically augmented, data-rich urban environments; with particular focus on the human activities, experiences and behaviours
Scottish Crofting Federation E-Learning
To develop an e-learning resource wire frame pilot for a single module of a Crofting Entry Level Course developed by the Scottish Crofting Federation.
The creation of a ‘software-as-a-service’ product to allow Client companies, or their agents, to improve their ‘Propositions’ – their own commercial offers; this is done by removing the need for ‘tweaking’ the offer’s variables Epsilon propels and accelerates the product or service into the market.
This project will use PACT Analysis to evaluate the User Experience (UX) requirements throughout Trucomment's value chain, and identify and prioritise technical enhancements. We aim to apply emerging social media business models, UX trends for online journalism, and related issues in internet...
Dirt School are looking to develop their digital platform, and find new ways of teaching students. They have a requirement for a digital teaching solution that will use innovative video features to allow students to compare their own videos of techniques to pre-recorded video examples.
This was a training programme over two half-days for a group of RBS staff, as follows: "A two half-day workshop on how to realise your UX objectives, for RBS at Dundas Street, Edinburgh. Delivered by Professor David Benyon, author of best-selling text Designing Interactive Systems (3rd Edition...
Exploring the use of mobile based Augmented Reality (AR) for deployment in real world situations.
IIDI is working by Freak Marketing supported by the BIE Innovation Fund.
QR technology and visitor experience
IIDI has been successful in obtaining funding for a new collaborative project with 21Nine Advertising & Design Ltd supported by the SFC Innovation Voucher Scheme.
City of Literature
The aim of this project is to develop a iPhone app and digital strategy for UNESCO Edinburgh City of Literature. The app will provide a guided set of literary trails through Edinburgh based on people such as Robert Louis Stevenson showing the places that he wrote about.
How do we deal with yet another device? How does technology mediate our dealings with other people? When are such mediations welcome, and when are they just annoying? How do we feel about things that think, and spaces that sense? The new field of interaction design explores these concerns.


Aurelien Ammeloot
Research student
+44 131 455 2964
Emidio Battipaglia
student developer
+44 131 455
Tessa Berg
+44 131 455
Callum Egan
Media Producer
+44 131 455 2790
Tom McEwan
Senior Lecturer
+44 131 455 2793
John Morrison
Programme Leader & Lecturer
+44 131 455 2763
Augoustinos Tsiros
+44 131 455 2795
Serkan Ayan
Research Student
+44 131 455 2791
David Benyon
+44 131 455 2736
Alan Cannon
Research Fellow
+44 131 455 2437
Ingi Helgason
Research Fellow
+44 131 455 2750
Oli Mival
Principal Research Fellow
+44 131 455 2761
Michael Smyth
Associate Professor
+44 131 455 2733
Simon Wells
+44 131 455


Smyth, M., Helgason, I. (2017). Making and unfinishedness: designing toolkits for negotiation. In: (Ed.) EAD12|2017 DESIGN FOR NEXT, , () ( ed.). (pp. ). Rome, Italy: . European Academy of Design EAD.

Benyon, D., Mival, O. (2016). Designing Blended Spaces for Collaboration. Human Computer Confluence Transforming Human Experience Through Symbiotic Technologies, , (), .

Flint, T. (2016). Fiction for Design Appropriating Hollywood techniques for design fictions. In: Turner, P., Harviainen, T. (Eds.) Digital Make-Believe, , () ( ed.). (pp. ). London: . Springer.

Helgason, I., Petre, M., Linden, J., Dalton, N. (2016). Block 4: Evaluation, TM356 Interaction Design and the User Experience ( ed.). Milton Keynes, United Kingdom.: . The Open University.

Quinton, M., McGregor, I., Benyon, D. (2016). Sonifying the Solar System. In: (Ed.) The 22nd International Conference on Auditory Display (ICAD-2016), , () ( ed.). (pp. ). Canberra, Australia: . .

Ammeloot, A., Benyon, D., Mival, O. (2015). Design principles for collaborative device ecologies. In: (Ed.) Proceedings of the 2015 British HCI Conference, , () ( ed.). (pp. ). : . ACM.

Ammeloot, A. (2015). Supporting the Meeting Journey: Understanding and Designing Collaborative Device Ecologies. In: (Ed.) ITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, , () ( ed.). (pp. 463-468). New York, NY, USA: . ACM Association for Computing Machinery.

Andriotis, P., Apostol, I., Gaved, M., Smyth, M., Unteidig, A. (2015). DIY networking as a facilitator for interdisciplinary research on the hybrid city. In: Theona, I., Charitos, D. (Eds.) Hybrid Cities - Data to the People, , () ( ed.). (pp. ). : . .

Benyon, D., Mival, O. (2015). Blended Spaces for Collaboration. Journal of Computer Supported Cooperative Work, , (), .

O'Neill, S., Benyon, D. (2015). Extending the semiotics of embodied interaction to blended spaces. Human Technology, 11, (1), 30 - 56.

Smyth, M., Helgason, I., Mitrovic, I. (2015). City | Data | Future: Envisioning Interactions in Hybrid Urban Space. In: (Ed.) ACM Creativity and Cognition 2015, , () ( ed.). (pp. ). Glasgow, UK: . ACM Digital Library.

Smyth, M., Helgason, I. (2015). Life at the Local Scale: An alternative perspective on the urban. In: (Ed.) Hybrid Cities - Data to the People, , () ( ed.). (pp. ). Athens, Greece: . .

Trigueiros, P., Smyth, M., Helgason, I., Gallacher, S. (2015). Making Places: Visualization, Interaction and Experience in Urban Space (edited focus section). IxD&A, Interaction Design and Architecture.

Zaffiro, G., Melissa, B., Brynskov, M., Smyth, M. (2015). DESIGNING DIGITAL URBAN INTERACTIONS INDUSTRY LANDSCAPE AND MARKET ANALYSIS. In: (Ed.) 13th International Conference on e-Society 2015, , () ( ed.). (pp. ). : . .

Benyon, D. (2014). Spaces of Interaction, Places for Experience ( ed.). : . Morgan and Claypool.

Mitrovic, I., Smyth, M., Helgason, I. (2014). city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition ( ed.). : .

Mival, O., Thuemmler, C., Schneider, A., Paulin, A., Kranzfelder, M., Hasan, A. (2014). Health: RFID makes surgery safer. In: Cousin, P. (Ed.) Internet of Things: Success Stories, , () ( ed.). (pp. 54-60). IOT 2014 London: . .

Thuemmler, C., Mival, O., Lim Jumelle, A., Holanec, I., Fricker, S. (2014, ). A Social Technological Alignment Matrix. Paper presented at IEEE Healthcom 2014, Natal, Brazil.

Tsiros, A. (2014). Evaluating the Perceived Similarity Between Audio-Visual Features Using Corpus-Based Concatenative Synthesis. In: (Ed.) Proceedings of the Internation Conference on New Interfaces for Musical Expression, , () ( ed.). (pp. ). : . .

Benyon, D., Mival, O., O'Keefe, B. (2013, April). Blended Spaces and Digital Tourism. . Paper presented at Proceedings of CHI2013 workshop on Blended Interaction Spaces., Paris, France.

Benyon, D. (2013). Designing interactive Systems: A Comprehensive Guide to HCI, UX and interaction design (3rd ed.). London: . Pearson Education.

Benyon, D., Gamback, B., Hansen, P., Mival, O., Webb, N. (2013). How Was Your Day? Evaluating a Conversational Companion. IEEE Transactions on Affective Computing, 4, (), 299 - 311.

Benyon, D., Quigley, A., O'Keefe, B., Riva, G. (2013). Presence and Digital Tourism. AI and Society, , (), .

Helgason, I., Jensen, L., Rosenbak, S., Skrinjar, L., Smyth, M., Streinzer, A., Surawska, O., Wouters, N. (2013). From Urban Space to Future Place. UrbanIxD .

Lazar, J., Barbosa, S., Gulliksen, J., McEwan, T., Normand, L., Palanque, P., Prates, R., Tsai, J., Winckler, M., Wulf, V. (2013). Workshop on engaging the human-computer interaction community with public policymaking internationally. In: (Ed.) In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), , () ( ed.). (pp. 3279-3282). Paris, France: . ACM New York, NY, USA.

Smyth, M., Helgason, I., Brynskov, M., Mitrovic, I., Zaffiro, G. (2013). UrbanIxD: designing human interactions in the networked city. In: (Ed.) In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), , () ( ed.). (pp. 2533-2536). New York, NY, USA: . ACM Association for Computing Machinery.

Smyth, M., Helgason, I. (2013). Tangible possibilities—envisioning interactions in public space. Digital Creativity, 24, (1), 75-87.

Smyth, M. (2013). Critical Design: A mirror of the human condition in the smart city. In: Hemment, D., Townsend, A. (Eds.) Smart Citizens, , () ( ed.). (pp. ). : . FutureEverything Publications.

Benyon, D., Mival, O., Ayan, S., O'Keefe, B., Mokey, s. (2012). Location as interaction: Designing Blended Spaces for Digital Tourism. In: (Ed.) Proceedings of 3rd conference on Human-Computer Interaction, Tourism and Cultural Heritage, , () ( ed.). (pp. ). : . .

Flint, T., Turner, P. (2011, May). The Role of Appropriation in the Design of Engaging Artefacts . Paper presented at Re-Thinking Technology in Museums 2011, University of Limerick, Ireland.

Smith, C., Crook, N., Dobnik, S., Charlton, D., Boye, J., Pulman, S., Camara, R., Turner, M., Benyon, D., Bradley, J., Mival, O., Gamback, B., Hansen, P., Webb, N., Cavazza, M. (2011). Interaction Strategies for an Affective Conversational Agent. Presence: Teleoperators and Virtual Environments. Special issue on Virtual Environments and Mobile Robots, 20, (5), .

Smyth, M., Helgason, I., Mitrovic, I., Zaffiro, G. (2011). The City in Cinema: How Popular Culture can Influence Research Agendas. In: (Ed.) Fet 11 essence, , () ( ed.). (pp. ). Budapest: . .

Turner, P., Turner, S. (2011). Grandfather's iPod. In: (Ed.) Proceedings of ECCE 2011, , () ( ed.). (pp. ). : . .

Turner, P., Turner, S. (2011). Is stereotyping inevitable when designing with personas?. Design Studies, 32, (), 30-44.

Benyon, D. (2010). Designing Interactive Systems ( ed.). Reading: . Addison-Wesley.

Bradley, J., Mival, O., Benyon, D. (2010). Wizard of Oz Experiments and Companion dialogues. In: (Ed.) In Proceedings British HCI 2010, Dundee, September 2010, , () ( ed.). (pp. ). : . .

Burrows, L., Turner, S., Turner, P. (2010). Re-creating Edinburgh: adopting the tourist gaze. In: Neerincx, M., Brinkman, W. (Eds.) Proceedings of ECCE 2010, , () ( ed.). (pp. ). Delft: . .

Hand, C., Mitrovi, I., Smyth, M. (2010). Finding Common Ground: Interdisciplinary Workshops for Interaction Design Education. Proc of Cumulus, Genk, Belgium, , (), .

Helgason, I. (2010, ). Interaction design: learning from new-media art. Paper presented at Irish Human Computer Interaction (HCI) Conference, Dublin.

McEwan, T. (2010, November). Digitally enabled. IT NOW, 8-9.

McEwan, T., Cairncross, S. (2010). Hallelujah! Using Topical Examples to Illustrate Ethical and Business Issues for Engineers. In: (Ed.) Proceedings of FIE2010, , () ( ed.). (pp. ). Arlington, VA, USA: . IEEE Computer Society.

McGregor, I., Leplatre, G., Turner, P., Flint, T. (2010). Soundscape Mapping: a tool for evaluating sounds and auditory environments. In: (Ed.) Proceedings of the 16th International Conference on Auditory Display, , () ( ed.). (pp. ). Washington, D.C., USA: . .

Mival, O. (2010). Investigating the interaction design challenges of developing applications and services for multi-touch, multi-user collaboration technologies. In: (Ed.) Proceedings Create 2010, Edinburgh, June 2010, , () ( ed.). (pp. ). : . .

Rodgers, P., Smyth, M. (Eds.) (2010). Digital Blur :: Creative Practice at the Boundaries of Architecture, Design and Art, , () ( ed.). : . Libri Publishing.

Smyth, M. (2010). Dialogues in Interaction Design: complexity, hybridity and the relationship between research and practice. Digital Creativity, 21, (4), 233 - 237.

Smyth, M., Helgason, I. (2010). Informing the Design of the Future Urban Landscape. Proceedings of Designing Interactive Systems, Aarhus, Denmark, 2010, (), 438-440.

Mival, O., Bradley, J. (2009). Companions and new forms of Interaction Design. In: (Ed.) Proceedings The European Future Technologies Conference, FET09, Prague, April 2009., , () ( ed.). (pp. ). : . .

Turner, P., Turner, S. (2009, ). Practical Interaction Design. Paper presented at HCI Educators 09, Dundee.

Turner, P., Turner, S. (2009, ). Practical Interaction Design. interfaces, 79, summer 2009, 18-19.

McGregor, I., Crerar, A., Benyon, D., Leplatre, G. (2008). Visualising the Soundfield and Soundscape: extending Macaulay and Crerar’s 1998 Method. In: (Ed.) Proceedings of ICAD 2008: The 14th annual International Conference on Auditory Display, , () ( ed.). (pp. ). Paris, France: . .

Benyon, D. (2007). Designing with Blends ( ed.). Cambridge, MA: . MIT Press.

Benyon, D., Baillie, L. (2007). Place and Technology in the Home. Computer Supported Cooperative Work, 16, (5), .

McGregor, I., Crerar, A., Benyon, D., Leplatre, G. (2007). Establishing Key Dimensions for Reifying Soundfields and Soundscapes from Auditory Professionals. In: (Ed.) Proceedeings of ICAD 2007: The 13th International Conference on Auditory Display, , () ( ed.). (pp. ). Montreal, Canada: . .

Riley, C., Buckner, K. (2007). Fingers, Veins and the Grey Pound: Accessibility of Biometric Technology. In: Brinkman, W-P., Wong, D-H. H. W. (Eds.) Proceedings of the 25th conference of the European Association of Cognitive Ergonomics (ECCE), , () ( ed.). (pp. 149-152). London: . .

Kettley, S., Smyth, M. (2006). Plotting Affect and Premises for Use in Aesthetic Interaction Design: Towards evaluation of the everyday. In: (Ed.) Proc HCI06, People and Computers XX – Engage, , () ( ed.). (pp. 17-22). : . Springer-Verlag.

McGregor, I., Crerar, A., Benyon, D., Leplatre, G. (2006). Workplace Soundscape Mapping: A Trial of Macaulay and Crerar’s Method. In: (Ed.) Proceedings of ICAD 2006: The 12th International Conference on Auditory Display, , () ( ed.). (pp. ). London, UK: . .

Benyon, D. (2003). Human-Centred Interaction Design. In: Cairncross, S., Varey, A., McEwan, T. (Eds.) Proceedings of 6th HCI Educators Workshop,, , () ( ed.). (pp. ). : . .