advanced user experiences ()

Areas of Expertise

Interaction Design is concerned with the design of interactive objects and spaces and with the delivery of high quality user experiences (UX). For example, expressive interaction describes the range of new forms of human-computer interaction that are made available through technologies based on...


Soluis Dome User Interface
A digital dome is a large physical object that can fully immerse one or more users and present them digital material via rear projection onto the dome’s surface. Such a system presents unique and currently unsolved possibilities for user interaction requiring more natural and ‘heads up’ solutions...
This project will use PACT Analysis to evaluate the User Experience (UX) requirements throughout Trucomment's value chain, and identify and prioritise technical enhancements. We aim to apply emerging social media business models, UX trends for online journalism, and related issues in internet...
Youth School: Donor and Beneficiary Interactions "Funding Lab"
The project will carry out a User Experience Review and Wireframe Prototype Development
This was a training programme over two half-days for a group of RBS staff, as follows: "A two half-day workshop on how to realise your UX objectives, for RBS at Dundas Street, Edinburgh. Delivered by Professor David Benyon, author of best-selling text Designing Interactive Systems (3rd Edition...


Aurelien Ammeloot
Research student
+44 131 455 2964
David Benyon
+44 131 455 2736
Ingi Helgason
Research Fellow
+44 131 455 2750
Christoph Thuemmler
+44 131 455 2758
Emidio Battipaglia
student developer
+44 131 455
Tessa Berg
+44 131 455
Kenny Mitchell
+44 131 455 2484,0131 651 4884
Augoustinos Tsiros
+44 131 455 2795


Benyon, D. (2014). Spaces of Interaction, Places for Experience ( ed.). : . Morgan and Claypool.

Lawson, A., Attridge, A., Lapok, P. (2014, September). Guiding learners to near native fluency in English through an adaptive programme of activities which includes phoneme and prosody analysis. Paper presented at Eurocall 2014, University of Groningen.

Roberts, Jonathan C., Ritsos, P., Badam, S., Brodbeck, D., Kennedy, J. (2014). Visualization beyond the Desktop--the Next Big Thing. Computer Graphics and Applications, 34, (6), 26-34.

Benyon, D. (2013). Designing interactive Systems: A Comprehensive Guide to HCI, UX and interaction design (3rd ed.). London: . Pearson Education.

Benyon, D., Gamback, B., Hansen, P., Mival, O., Webb, N. (2013). How Was Your Day? Evaluating a Conversational Companion. IEEE Transactions on Affective Computing, 4, (), 299 - 311.

Helgason, I., Jensen, L., Rosenbak, S., Skrinjar, L., Smyth, M., Streinzer, A., Surawska, O., Wouters, N. (2013). From Urban Space to Future Place. UrbanIxD .

McEwan, T., McConnell, A. (2013). Young People’s Perceptions of Computing Careers. In: (Ed.) Proceedings of the 43rd annual Frontiers in Education Conference, , () ( ed.). (pp. 1597-1603). Piscataway, NJ, USA: . IEEE.

Mival, O., Benyon, D. (2013, April). Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings. Paper presented at Proceedings of CHI2013 workshop on Blended Interaction Spaces., Paris, France.

Smyth, M., Helgason, I. (2013). Tangible possibilities—envisioning interactions in public space. Digital Creativity, 24, (1), 75-87.

McEwan, T. (2012, June). Digital Markets and UX: Case Studies in SFIA in Higher Education. Paper presented at Using SFIA in education and workplace learning, Open University, Milton Keynes, UK.

Oskam, T., Hornung, A., Bowles, H., Mitchell, K., Gross, M. (2012). OSCAM-optimized stereoscopic camera control for interactive 3D. ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2011, 30, (6), 189:1--189:8.