Interaction Design is concerned with the design of interactive objects and spaces and with the delivery of high quality user experiences (UX). For example, expressive interaction describes the range of new forms of human-computer interaction that are made available through technologies based on speech, touch and gesture. This, in turn, is democratising access to information and new services, cutting across language, literacy and other barriers to making effective use of information technologies.
We offer a deep understanding of both the emerging technologies, such as multi-touch, gesture and speech systems, and the short and long term impact of these technologies on user requirements, desires and experience. Our research and consultancy covers the full spectrum of technology including location-based services and smart room environments. We can help you turn the challenges you face in a fast-moving market into opportunities for success.
Key research areas include
the Interactive Collaborative Environment (ICE) See http://www.futureinteractions.net
the Auralisation Suite
UrbanIxD - a European network for urban interaction design See http://urbanixd.eu/
Make Believe - research into the psychological and experiential basis of UX
Blended spaces - the harmonious design of physical and digital spaces and the delivery of a sense of engagement and presence in these new environments.
Social and Technical Requirements for e-Health. See https://www.fi-star.eu/fi-star.html
We have worked with a number of industrial clients in this area including Disney Research, Astra Zeneca, Logica, Blue Rubicon, Toshiba, Enquest, Webhelp and Network Rail.
Trigueiros, P., Smyth, M., Helgason, I., Gallacher, S. (2015). Making Places: Visualization, Interaction and Experience in Urban Space (edited focus section). IxD&A, Interaction Design and Architecture.
Ammeloot, A. (2015). Supporting the Meeting Journey: Understanding and Designing Collaborative Device Ecologies. In: (Ed.) ITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, , () ( ed.). (pp. 463-468). New York, NY, USA: . ACM Association for Computing Machinery.
Smyth, M., Helgason, I., Mitrovic, I. (2015). City | Data | Future: Envisioning Interactions in Hybrid Urban Space. In: (Ed.) ACM Creativity and Cognition 2015, , () ( ed.). (pp. ). Glasgow, UK: . ACM Digital Library.
O'Neill, S., Benyon, D. (2015). Extending the semiotics of embodied interaction to blended spaces. Human Technology, 11, (1), 30 - 56.
Ammeloot, A., Benyon, D., Mival, O. (2015). Design principles for collaborative device ecologies. In: (Ed.) Proceedings of the 2015 British HCI Conference, , () ( ed.). (pp. ). : . ACM.
Helgason, I., Smyth, M., Rosenbak, S., Mitrovic, I. (2015). Discourse, Speculation And Disciplinarity: Designing Urban Futures. In: (Ed.) Nordes 2015, Design Ecologies, Challenging anthropocentrism in the design of sustainable futures, , () ( ed.). (pp. ). Stockholm, Sweden: . Nordic Design Research.